This project aims to evoke nostalgia. I wanted viewers to feel like they were stepping into someone else's memory and through that, reflect on their own experiences with friends and meaningful moments. The glowing brain serves as a metaphor for stored memory: something fragile, pulsing, quietly calling us back. Touching it symbolises reconnecting with a past moment, triggering the glitch-text sequence as a personal archive "loads."
I also wanted the experience to feel accessible. Even without studying abroad or experiencing Erasmus, viewers can connect with the idea of looking back at something that shaped them which is a trip or a friendship or a formative period. My goal was to bridge personal and universal experiences.
If I expand this into a larger installation, I would revisit the original concept of four memory-resolution rooms. Each room would represent a different level of clarity from fragmented, pixelated memories to hyper-real, vivid recollections. Viewers would move from room to room, experiencing how memories sharpen or blur based on emotional significance. This would allow deeper exploration of how we store, distort, and revisit our past.
Looking further ahead, I would consider transforming this into a VR or mixed reality experience. Viewers could actively navigate rooms, interact with memory fragments and shape their own internal journey. The dome version feels like the first chapter of something that could grow into a much larger into a more immersive body of work.
